Chris Huff wrote:
> > I expected a "0" value for
> > all spaces inside the object....
>
> You didn't read the documentation. :-)
> sides INT_SIDE
> Use this keyword to decide which sides of the object to calculate the
> pattern on.
>
> 0 Only the points inside the object are calculated.
> 1 Only the points outside the object are calculated.
> 2 All points are calculated.
So how do I make it the regular kind of gradient for points outside the
surface, but 0 everywhere inside? I don't remember what I used and don't see
an answer in what you copied. I'm thinking I have to do this with a map first
on the object pattern...
> I'm not surprised at the speed, though...didn't you try the blob pattern?
My blob guy has about 200 components and my walking INC is so complicated that
I often forget how to use it if I let it sit for a week. I don't want to try
to import it into another pigment with its own complicated syntax. I started
out trying to get a kind of shroud of turin effect with the face because it is
so detailed.
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